![]() DAZ Studio is distributed as freeware, software that is given away for free because DAZ's business model is based on selling premade content. In 2006, DAZ released its own alternative to Poser, dubbed DAZ Studio. In fact, Victoria 4 is the most widely used 3D figure of all time. DAZ became famous as the maker of the Victoria and Michael Poser figures, which have been received very well by the market. One of the companies born from the Poser phenomenon was DAZ 3D. Poser spawned a large business of premade content marketed by several companies. That software was, of course, Poser, a 3D program for the masses. About 18 years ago, Larry Weinberg, a software engineer working for a Hollywood VFX company, had a vision of a program that would give everybody the means to easily pose and render human figures. Today, we have 3D software that is both affordable and easy to use. Gone are the days when 3D modeling and rendering were arcane arts reserved for software experts who had access to expensive programs. I would like to thank my wife Holly for her constant support during the writing of this book.ģ The Complete Guide to DAZ Studio 4 Computer art is today a mature field. Paolo is very active in the online community and he publishes a weekly blog covering topics about 3D graphics. ![]() Paolo's experience with 3D software started in 1999, with the first public version of Blender, and then evolved to include other programs, including DAZ Studio, which he has used since version 1.0. For more than two decades, Paolo has taught all kinds of classes, from training for large corporations to live workshops about 3D graphics. His Reality software for Poser and DAZ Studio has been used for video game illustration and for the preproduction of Hollywood large budget movies such as Jurassic Park IV and Hunger Games: Catching Fire. In 2010, he founded Prêt-à-3D ( a company dedicated to bringing high-end computer graphics tools to the masses. His field of expertise is developing multiplatform applications (Mac OS and Windows) that help computer graphics artists achieve photorealistic results. He has been developing software for more than 20 years in a large series of disciplines, including IDEs (JBuilder) and 3D modeling and rendering. ![]() 1 "Quick Start Our First 3D Scene"Ģ In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.1 "Quick Start Our First 3D Scene" A synopsis of the book s content Information on where to buy this book About the Author Paolo Ciccone is a software engineer and photographer who lives in Santa Cruz, California. 1 The Complete Guide to DAZ Studio 4 Paolo Ciccone Chapter No.
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